10518 : Is there a way to catch the undo of a CollisionDetect?
… string aEventDesc=“TimeItem “+e.ConflictArea.OwningTimeItem.Index.ToString(); if (e.ConflictAreaUpdateKind==ConflictAreaUpdateKind.add) aEventDesc+=” has new conflict with “+e.ConflictArea.ConflictingTimeItem.Index.ToString(); if (e.ConflictAreaUpdateKind==ConflictAreaUpdateKind.update) aEventDesc+=” still in conflict with “+e.ConflictArea.ConflictingTimeItem.Index.ToString(); if (e.ConflictAreaUpdateKind==ConflictAreaUpdateKind.remove) aEventDesc+=” has… Continue reading